In 2015, John Romero shared a video showing a demonstration identification software developed in 1990 to sell Nintendo about the idea of a Super Mario Bros. 3. Nintendo PC was rejecting the launch of the study, but the John Carmack code It was developed to allow the game to move smoothly on the PC, continued to play an important role in post-ID commanders. That piece of game history has now become the strong National Museum of Game.
The museum told ARS Technica recently obtained the demonstration as part of a larger donation. He reached a diskette from a developer who was not associated with the original project. Curator Andrew Borman says he imagined the album to preserve him as a physical artifact and used the video of Dosbox and Romero to verify what the museum had in his hands. “Because it is such an early show, it is very fun to play, especially 1-1, which recreates that first iconic level of Super Mario Bros 3,” he said to Ars Technica.
Currently, the Game Museum does not plan to exhibit the demonstration to the public, although Borman noted that there would be “many opportunities to come in the future”. Meanwhile, researchers can request studying the rare piece of game history. .